Oct 23

C++ is a flexible, powerful programming language with hundreds of thousands of applications. However, the knowledge of how to take advantage of its full potential comes only with time and experience. That’s where this book comes in. Think of it as a “cookbook” for solving your programming problems, much as The Joy of Cooking is a guide to solving your dinner dilemmas. C++ Timesaving Techniques For Dummies is a book for the beginning-toadvanced C++ programmer who needs immediate answers to the problems that crop up in the professional software-development world. I assume that you have prior programming experience, as well as experience specifically with the C++ programming language. “Fluff” — like discussions of looping structures or defining variables, or the basics of compiling applications — is kept to a minimum here. Instead, I offer quick, step-by-step instructions for solving specific problems in C++. Each technique includes example code — which you are welcome to use in your own applications, or modify as you see fit. This is literally a case of “steal this code, please.” C++ is a language that lends itself well to component-based design and implementation. This means that you can take a piece from here and a piece from there to implement the solution that you have in mind. C++ Timesaving Techniques For Dummies is not an operating-systemspecific (or even compiler-specific) book. The techniques and code that you find here should work on all compilers that support the standard C++ language, and on all operating systems for which a standard compiler exists. This book is intended to be as useful to the Unix programmer as to the Microsoft Windows programmer, and just as useful for programming with X-windows as it is for .Net. My goal in writing this book is to empower you with some of the stronger features of C++, as well as some great tips and methods to solve everyday problems, without the headaches and lost time that go with trying to figure out how to use those tools. C++ provides simple, fast, powerful solutions to meet the demands of day-to-day programming — my goal is to save you time while making the tools clear and easy to use.

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Oct 16

Think of this book as a friendly, approachable guide to taking up the tools of HTML and building readable, attractive pages for the Web. HTML isn’t hard to learn, but it packs a lot of details. You need to handle some of these details while you build your Web pages. Topics you find in this book include:
- Designing and building Web pages
- Uploading and publishing Web pages for the world to see
- Testing and debugging your Web pages
You can build Web pages without years of arduous training, advanced aesthetic capabilities, or ritual ablutions in ice-cold streams. If you can tell somebody how to drive across town to your house, you can build a useful Web document. The purpose of this book isn’t to turn you into a rocket scientist (or, for that matter, a rocket scientist into a Web site). The purpose is to show you the design and technical elements you need for a good-looking, readable Web page and to give you the confidence to do it!

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Oct 16

As if you didn’t know, Jakarta Struts For Dummies covers Jakarta Struts, the popular, open-source framework for creating Web applications in Java. We comprehensively explain the features in Jakarta Struts, including the following:
- How Jakarta Struts structures Web application code into three groups — Model, View, and Controller — and how this helps make your code easier to write and maintain
- How Struts works with a Web container, JavaServer Pages, and Java servlets
- Integrating Struts into a Web development environment
- Controlling your application’s business logic
- Representing your data, whether a few items or a huge and complex database
- Designing the view — the JavaServer Pages that the application presents to the user
- Internationalizing a Web application and using the internationalization feature to create easy-to-update text content, even if you care about only one language
- Validating data
- How the configuration files hold all the parts together
- Using plug-ins to extend Jakarta’s functionality
- Using tag libraries
- Using Java Server faces
- How tiles help you to dynamically create pages
- Securing your application
- Logging for troubleshooting

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Oct 16

Welcome to Java All-in-One Desk Reference For Dummies, the one Java book that’s designed to replace an entire shelf full of the dull and tedious Java books you’d otherwise have to buy. This book contains all the basic and not-so-basic information you need to know to get going with Java programming, starting with writing statements and using variables and ending with techniques for writing programs that use animation and play games. Along the way, you find information about programming user interfaces, working with classes and objects, creating Web applications, and dealing with files and databases. You can, and probably should, eventually buy separate books on each of these topics. It won’t take long before your bookshelf is bulging with 10,000 or more pages of detailed information about every imaginable nuance of Java programming. But before you’re ready to tackle each of those topics in depth, you need to get a birds-eye picture. That’s what this book is about. And if you already own 10,000 pages or more of Java information, you may be overwhelmed by the amount of detail and wonder, do I really need to read 1,200 pages about JSP just to create a simple Web page? And do I really need a six-pound book on Swing? Truth is, most 1,200 page programming books have about 200 pages of really useful information — the kind you use every day — and about 1,000 pages of excruciating details that apply mostly if you’re writing guidance control programs for nuclear missiles or trading systems for the New York Stock Exchange. The basic idea here is that I’ve tried to wring out the 100 or so most useful pages of information on nine different Java programming topics: setup and configuration, basic programming, object-oriented programming, programming techniques, Swing, file and database programming, Web programming, and animation and game programming. Thus, a nice, trim 900 page book that’s really nine 100 page books. (Well, they didn’t all come out to 100 pages each. But close!) So whether you’re just getting started with Java programming or you’re a seasoned pro, you’ve found the right book.

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Oct 16

Welcome to the wonderful world of Web programming with JavaScript. If you’ve worked with HTML before but want to add more flexibility and punch to your pages, or even if you’ve never written a stick of code in your life but are eager to hop on the Infobahn-wagon, this book’s for you. Although I don’t assume that you know HTML, much of what you want to do with JavaScript is interact with objects created by using HTML — so you understand the examples in this book that much quicker if you have a good HTML reference handy. One to consider is HTML 4 For Dummies, 4th Edition, by Ed Tittel (Wiley Publishing, Inc.). I do my best to describe how JavaScript works by using real-world examples — and not a foo (bar) in sight. When explaining things in formal notation makes sense, I do that, but not without a recap in plain English. Most importantly, I include tons of sample programs that illustrate the kinds of things you may want to do in your own pages. Along with this book comes a companion CD-ROM. This CD-ROM contains all the sample code listings covered in the text along with many other interesting scripts, examples, and development tools. From experience, I can tell you that the best way to get familiar with JavaScript is to load the scripts and interact with them as you read through each chapter. If it’s feasible for you, I suggest installing the contents of the CD right away, before you dig into the chapters. Then, when you come across a listing in the book, all you have to do is doubleclick on the corresponding HTML file you’ve already installed. Doing so helps reinforce your understanding of each JavaScript concept described in this book. For more information and instructions on installing the CD-ROM, see the About the CD appendix in the back of this book.

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Oct 16

Tucking a few JavaScript statements in among the HTML code that makes up your Web pages makes a dramatic difference. Enhanced, more interactive navigation buttons, user input validation, and scrolling messages are but a few of the improvements that you can make with JavaScript. Now, with JavaScript For Dummies Quick Reference, all the JavaScript statements and examples of how to use them are right at your fingertips. Internet technology expert Emily A. Vander Veer not only organizes all the relevant HTML and JavaScript topics for easy access but also points out potential pitfalls, offers neat tricks, and provides complete code for doing such things as interacting with cookies, displaying pop-up messages, and making your script compatible with JavaScript-challenged Web browsers. Best of all, JavaScript For Dummies Quick Reference features handy cross-references to topics covered in greater depth in JavaScript For Dummies.

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Oct 11

As though you hadn’t guessed, Macromedia Flash 8 For Dummies covers the powerful animation product Flash 8, from Macromedia. (The preceding version was Flash MX 2004.) Flash 8 is the latest version of the popular software used on some of the coolest Web sites on the Internet. Flash comes in two versions: Flash 8 Basic and Flash 8 Professional (Pro). In addition to including all the features of Flash 8 Basic, the Pro version of Flash has powerful features for programmers and production teams, such as project file management, version control of Flash files, and the ability to connect Flash to live external data sources and Web services. In addition, Flash 8 Pro offers special graphics effects, custom animation controls, better handling of bitmap scaling, and improvements in the way video content is handled. In this book, we focus on the features of Flash 8 Basic rather than Flash 8 Pro because they’re much more useful to people who are new to Flash. However, we do sometimes describe the Flash 8 Pro features. We comprehensively explain the Flash features, including
- Working with the Flash screen, toolbars, and menus
- Creating graphics and text in Flash
- Adding sound and video
- Using layers to organize your animation
- Creating symbols, which are objects that you save for repeated use
- Animating graphics (the key to Flash)
- Creating interactive Web sites
- Publishing Flash movies to your Web site

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Oct 11

Macromedia Studio 8 All-in-One Desk Reference For Dummies (we know, it’s a mouthful) is designed to be a hands-on, easy-to-understand guide to the features in all the Macromedia Studio products. The no-nonsense approach is designed to help you begin to build Web sites by covering the basics in a clear and concise fashion. The way we see it, you’ve got things to do, and reading a book, even a clever one, takes up valuable time. The faster we can help you do something or answer a question, the better. There have been some changes in the latest version of Macromedia Studio 8 that are worth noting here. In Studio 8, FreeHand and ColdFusion have been dropped from the product. However, we still cover them here because if you have upgraded from a previous version of Studio, then you still have those products on your computer. In addition, you can still download FreeHand MX and the developer edition of ColdFusion from the Macromedia Web site.

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Oct 11

Macromedia has always been known as a leading-edge design company. Since it introduced Director more than a decade ago, Macromedia has shrewdly developed products (like Fireworks and Dreamweaver) and acquired products (such as Flash and FreeHand) geared toward turning artists into developers. With its acquisition of Allaire, Macromedia added a powerful technology platform to its suite of design-oriented products. Macromedia Studio MX 2004 represents the natural evolution and integration of the Macromedia products into a single set of Web development tools. The result? We’ve worked in Web development since its inception, and we can honestly say that there’s never been a product that is as user friendly, powerful, and complete as Macromedia Studio MX 2004.

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