Jan 14

Apple’s new Xcode 3 is the most powerful Mac development suite ever created. In Xcode 3 Unleashed, renowned Mac developer Fritz Anderson has written the definitive guide to making the most of Xcode 3 to build any Macintosh or iPhone application. Anderson leads you through a simple project that covers the entire Xcode 3.x development lifecycle. You’ll walk through building and debugging command-line tools, creating Mac OS X user interfaces, modeling data, localizing languages, compiling applications, and much more. Along the way, he introduces each of Apple’s remarkable development tools from the latest version of Interface Builder to Instruments—a powerful new tool for analyzing and optimizing your code. Anderson shows how to manage your source code in any environment, whether you’re working solo or participating in a worldwide team. He thoroughly illuminates Xcode 3’s build system and shows how to make the most of Apple’s performance tools, led by the deep and powerful Shark statistical profiler. Systematically updated for Xcode 3.x, this is a comprehensive revision of Anderson’s previous bestseller, Step into Xcode. Its breadth, depth, and practical focus will make it indispensable to every Mac developer: experienced programmers upgrading from Xcode 2 or migrating from CodeWarrior; UNIX/Linux programmers moving to Mac OS X; even new programmers. Detailed information on how to:
* Succeed with every stage of the Mac OS X application lifecycle
* Make the most of Xcode 3’s core tools for editing, debugging, testing, and compilation
* Get the most from new improvements to Interface Builder
* Create robust applications using the Model-View-Controller paradigm
* Utilize dynamic libraries and frameworks
* Build Universal Binaries to run on both Intel and PowerPC Macs
* Add Spotlight searchability to data files
* Profile memory, I/O, graphics, and threading in real-time
* Accelerate both your applications and your development processes
* Leverage new improvements to the Xcode documentation system
* Avoid header ambiguity, disappearing links, and other Xcode development pitfalls

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Oct 16

We designed iPod & iTunes For Dummies, 2nd Edition, as a reference. You can find the information you need when you need it easily. We organized the information so that you can read from beginning to end to find out how to use iTunes and your iPod from scratch. But this book is also designed so that you can dive in anywhere and begin reading because you find all the info you need to know for each task. We don’t cover every detail of every function of the software, and we intentionally leave out some detail so that we don’t befuddle you with technospeak when it’s not necessary. (Really, engineers can sometimes provide too many obscure choices that no one ever uses.) We write brief but comprehensive descriptions and include lots of cool tips on how to get the best results from using iTunes and your iPod.

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