The new edition of this perennial bestseller is the ideal initiation to 3D and Maya. Starting with the basics, it builds from the ground up, combining straightforward text with practical examples that make it fun and easy to learn Maya’s core tools while introducing the latest Maya 2008 features. Follow clear-cut, step-by-step lessons while you learn by doing using a wealth of hands-on files provided on the CD. You’ll also find compelling examples in the full-color insert.
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TaGs: Architecture, Graphics & Web Design, Introduction, Maya
Make your home stand out, sell faster, and bring in more money! Want to have homebuyers knocking down your door? This no-nonsense, practical guide shows you how to make improvements room by room and generate a higher profit in the most cost- and time-effective way. You’ll see how — and why — to eliminate clutter, make repairs, arrange furnishings, pave the way for buyers to make an emotional connection to your house, and much more to get top dollar!
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TaGs: Architecture, Dummies, Educational, Fun, Home
Let Your Imagination Run Wild
Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instruction in this easy-to-follow guide. Introducing 3ds Max 9: 3D for Beginners breaks down the complexities of 3D modeling, texturing, animating, and visual effects. You’ll jump right into the pipeline from preproduction to production to postproduction with clear-cut explanations, tutorials, and hands-on projects to build your skills. A special color insert includes real-world examples from talented 3ds Max beginners. From immediately creating your first animation to tackling poly modeling, rendering, and particles, you’ll get a solid grounding in 3ds Max 9.
* Build the knowledge you need for game, film, and TV production
* Master modeling??from simple and complex polygon mechanical models to organic character modeling
* Assign textures effects and UV texture mapping
* Create walk cycles and simple character animations with Character Studio
* Explore lighting, rendering, and raytracing concepts
* Render through mental ray and raytracing
* Discover simple rigid body dynamics and Max’s particle systems
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TaGs: 3D Max, Architecture, Beginner, Graphics & Web Design, Introduction
1000 X European Architecture.pdf 164.79 MB
Architecture Now! v.3.pdf 161.45 MB
Architecture In France.pdf 139.16 MB
Architecture in Japan.pdf 96.31 MB
Architecture in the Netherlands.pdf 78.62 MB
Portable Architecture.pdf 70.93 MB
The Architecture of the United Arab Emirates.pdf 52.37 MB
Victorian Houses and their Details.pdf 50.24 MB
Architecture Now! v 2.pdf 49.90 MB
Marketing Green Buildings – Guide for Engineering, Construction and Architecture.pdf 32.84 MB
The Architecture of Modern Italy – Volume II.pdf 29.66 MB
Integrated Buildings – The Systems Basis of Architecture.pdf 26.64 MB
Dictionary of Architecture and Building Construction.pdf 25.26 MB
Built to meet Needs.pdf 21.53 MB
Inclusive Urban Design – Public Toilets, First Edition.pdf 20.05 MB
Urban Design – Street and Square, Third Edition.pdf 19.47 MB
The Language of Space.pdf 19.23 MB
Modern Traditions – Contemporary Architecture in India.pdf 19.11 MB
Spirit & Place.pdf 17.58 MB
Urban Design – A typology of Procedures and Products.pdf 17.54 MB
Details of Victorian Architecture.pdf 16.70 MB
Lighting Modern Buildings.pdf 15.75 MB
Architecture – Comfort and Energy.pdf 13.37 MB
Mechanics and Meaning in Architecture.pdf 13.21 MB
Childrens Spaces.pdf 10.78 MB
Taking Shape – A New Contract Between Architecture and Nature.pdf 10.43 MB
The Ecology of Building Materials.pdf 10.41 MB
The Architecture of Modern Italy – Volume I.pdf 10.13 MB
Continuous Productive Urban Landscapes – Designing Urban Agriculture for Sustainable Cities.pdf 9.86 MB
An Introduction to Urban Housing Design – AT HOME IN THE CITY.pdf 9.71 MB
Urban Design – Green Dimensions, Second Edition.pdf 9.58 MB
Beginnings – Charles Rennie Mackintosh’s Early Sketches.pdf 9.38 MB
New Architecture and Technology.pdf 8.01 MB
Structure as architecture.pdf 7.92 MB
Design First.pdf 7.56 MB
Managing Quality in Architecture.pdf 7.50 MB
Space Grid Structures.pdf 6.87 MB
Understanding Sustainable Architecture.pdf 6.38 MB
Architecture in a Climate of Change.pdf 6.33 MB
Ecohouse – A Design Guide.pdf 6.16 MB
The Lit Interior.pdf 5.99 MB
Introduction to Architectural Science – The Basis of Sustainable Design.pdf 5.96 MB
Structure and Architecture, Second Edition.pdf 5.91 MB
Travels in the History of Architecture.pdf 5.86 MB
The Dissertation – An Architecture Student’s Handbook.pdf 5.79 MB
Virtual Reality and the Built Environment.pdf 5.78 MB
Consensus Design – Socially inclusive process.pdf 5.21 MB
Spaced out.pdf 5.00 MB
Reinventing the Workplace, Second Edition.pdf 4.83 MB
Urban Design – Ornament and Decoration, Second Edition.pdf 4.33 MB
Theology in Stone.pdf 3.78 MB
Lighting by Design.pdf 3.67 MB
The Portfolio.pdf 3.59 MB
The Crit – An Architectural Student’s Handbook.pdf 2.35 MB
Historical Dictionary of Architecture.pdf 2.26 MB
Tony Hunt’s Structures Notebook.pdf 2.17 MB
Together at the Table.pdf 1.89 MB
The Architecta€™s Guide to Running a Job.pdf 1.79 MB
Designing Security Architecture Solutions.pdf 1.77 MB
Law and Practice for Architects.pdf 1.27 MB
What Designers Know.pdf 1.21 MB
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TaGs: Architecture, Collection, EBooks
The quality of “monumentality” is attributed to the buildings of few historical epochs or cultures more frequently or consistently than to those of the Roman Empire. It is this quality that has helped to make them enduring models for builders of later periods. This extensively illustrated book, the first full-length study of the concept of monumentality in Classical Antiquity, asks what it is that the notion encompasses and how significant it was for the Romans themselves in molding their individual or collective aspirations and identities. Although no single word existed in antiquity for the qualities that modern authors regard as making up that term, its Latin derivation–from monumentum, “a monument”–attests plainly to the presence of the concept in the mentalities of ancient Romans, and the development of that notion through the Roman era laid the foundation for the classical ideal of monumentality, which reached a height in early modern Europe. This book is also the first full-length study of architecture in the Antonine Age–when it is generally agreed the Roman Empire was at its height. By exploring the public architecture of Roman Italy and both Western and Eastern provinces of the Roman Empire from the point of view of the benefactors who funded such buildings, the architects who designed them, and the public who used and experienced them, Edmund Thomas analyzes the reasons why Roman builders sought to construct monumental buildings and uncovers the close link between architectural monumentality and the identity and ideology of the Roman Empire itself.
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TaGs: Age, Architecture, Empire, Encyclopedia, Roman
In its broad coverage of architecture produced between 1900 and 2000, the Encyclopedia of 20th century A rchitecture provides a three-volume, English-language reference work for scholars, professionals, students, and the general public seeking a basic understanding of interdependent topics that define the production of architecture in the developed cities, countries, and regions of the world. Seeking the breadth and diversity of any encyclopedic endeavor, the project extends its coverage beyond the conventional study of prominent architects and their buildings to address important related facets of 20th century architectural production that motivate architects and their clients and give form and meaning to their buildings.
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TaGs: Architecture, Century, Encyclopedia
With this planning guide, you can have the kitchen of your dreams. In simple, can-do steps, it covers every aspect of kitchen planning, from creating an efficient layout to specifying construction materials, from choosing appliances to personalizing your kitchen.
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TaGs: Architecture, Educational, Kitchen, Perfect, Plan
Welcome to the world of virtual 3D design and animation, as crafted and presented in 3ds max — no less than the world’s largest-selling 3D application. 3ds max (insert the trumpet fanfare here) is used all over the world by thousands of designers to develop 3D interactive games and realistic 3D effects for movies and television, and to create astounding 3D content for display on the Web. Purchasing and working through this book will give you an enhanced introduction to 3D design and animation in general — and some hands-on experience with 3ds max itself — to bring your 3D ideas to life. For folks unfamiliar with the way 3D software works, using 3ds max can be a daunting task. Just hefting the weighty documentation that comes with the software can be frightening. The documentation is thorough and detailed enough, but it’s not quite as welcoming as your grandmother waiting at the door with fresh baked cookies to soothe your fears. When you first open the software on the screen, you may get another shock. The complexity looks overwhelming to many beginners, so much so that it may cause you to stare at the 3ds max interface in a wide-eyed slack-jawed fashion. This book, on the other hand, is designed so that your introduction to 3ds max will be as warm and fuzzy as possible, while at the same time presenting all the information you need to know in order to dive into the realm of your own 3D visions.
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TaGs: 3Ds Studio Max, Architecture, Dummies, Graphics & Web Design
It’s amazing to think that AutoCAD came into being two decades ago, at a time when most people thought that personal computers weren’t capable of a lot. It’s almost as amazing that, 20 years after its birth, AutoCAD remains the king of the microcomputer CAD hill by a tall margin. Many competing CAD programs have come to challenge AutoCAD, many have fallen, and a few are still around. Rumblings are circulating that the long-term future of CAD may belong to special-purpose, 3D-based software such as the Autodesk Inventor and Revit programs. Whether or not those rumblings amplify into a roar remains to be seen, but for the present and the near future anyway, AutoCAD is where the CAD action is. In its evolution, AutoCAD has grown more complex, in part to keep up with the increasing complexity of the design and drafting processes that AutoCAD is intended to serve. It’s not enough just to draw nice-looking lines anymore. If you want to play CAD with the big boys and girls, you need to organize the objects you draw, their properties, and the files in which they reside in appropriate ways. You need to coordinate your CAD work with other people in your office who will be working on or making use of the same drawings. You need to be savvy about shipping drawings around via the Internet. AutoCAD 2004 provides the tools for doing all these things, but it’s not always easy to figure out which hammer to pick up or which nail to bang on first. With this book, you have an excellent chance of creating a presentable, usable, printable, and sharable drawing on your first or second try without putting a T-square through your computer screen in frustration.
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TaGs: Architecture, AutoCAD, Dummies, Graphics & Web Design
It’s amazing to think that AutoCAD came into being over two decades ago, at a time when most people thought that personal computers weren’t capable of industrial-strength tasks like CAD. (The acronym stands for Computer-Aided Drafting, Computer-Aided Design, or both, depending on whom you talk to). It’s almost as amazing that, 20 years after its birth, AutoCAD remains the king of the microcomputer CAD hill by a tall margin. Many competing CAD programs have come to challenge AutoCAD, many have fallen, and a few are still around. One hears rumblings that the long-term future of CAD may belong to special-purpose, 3D-based software such as the Autodesk Inventor and Revit programs. Whether or not those rumblings amplify into a roar remains to be seen, but for the present and the near future anyway, AutoCAD is where the CAD action is. In its evolution, AutoCAD has grown more complex, in part to keep up with the increasing complexity of the design and drafting processes that AutoCAD is intended to serve. It’s not enough just to draw nice-looking lines anymore. If you want to play CAD with the big boys and girls, you need to organize the objects you draw, their properties, and the files in which they reside in appropriate ways. You need to coordinate your CAD work with other people in your office who will be working on or making use of the same drawings. You need to be savvy about shipping drawings around via the Internet. AutoCAD 2005 provides the tools for doing all these things, but it’s not always easy to figure out which hammer to pick up or which nail to bang on first. With this book, you have an excellent chance of creating a presentable, usable, printable, and sharable drawing on your first or second try without putting a T square through your computer screen in frustration.
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TaGs: Architecture, AutoCAD, Dummies, Graphics & Web Design
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